We've been using AssetBundles to reduce our build size, and each scene is a downloadable AssetBundle. If you have any questions or feedback, please feel free to comment down below!īasically, my project contains a scene which is a hub to download a few augmented reality projects that my company has produced over the years.
I've struggled a lot in the past few weeks with AssetBundles and shaders, and I'd like to share how I've managed to solve my issue, since it might help someone else.